In June 2019 I decided to finally make a serious attempt at learning 3D modeling through Blender. In July 2020 I also started learning Substance Painter, and in September 2020 I delivered my first paid contract job for a published game, designing and creating two weapon models for the PC game "RUNE II", originally developed by Human Head Studios but with Studio369 picking up development after Human Head shut down.
After that I kept taking on small modeling jobs while following courses to learn more. I also started learning some 3D animation and taking on a few small jobs doing that.
Around the summer of 2021 I decided to take a proper dive into the world of 3D animation by following primarily Pierrick Picaut's incredible animation course "Alive!" and animation has now become my main focus and passion. I have taken on several more animation contracts since then and was even contracted do to some tutoring (which came as a bit of a surprise!)
A game I did some enemy mob animations for is MEATGRINDER, an indie FPS with a planned release for Q2 2023. (https://store.steampowered.com/app/1968710/MEATGRINDER/)
I am striving to find enough jobs to work with 3D art in various forms full-time, preferrably in the form of permanent employment.